Maybe they do now, I have no idea and it’s meaningless since as I said Vulkan does not have any meaning on low end GPUs.
“But after twenty years OpenGL was starting to looking like a bad abstraction: it didn’t provide the capabilities application authors needed, and was an increasingly poor fit for how the underlying hardware worked.”
This is a lie though: OpenGL ES 3 only appeared on hardware around 2018. And OpenGL 1 still runs on MacBooks with M2. Everything these eternal growth; “rewrite every thing all the time” people are selling is wrong.
You can see it in the meaningless Raspberry 5, that thing is not 2.5x better per watt and the GPU is WAY underpowered. It’s a dud.
The abstraction is the simplest way to draw something. Bind all data to the VAO then say draw VAO with this id, the driver is not our problem. Vulkan makes things much harder, and the games are NOT getting better.
Unless you are writing your own engine from scratch you don’t get to vote on this. Progress will be self-evident eventually.